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- wwwwrrrriiiitttteeeeRRRRGGGGBBBB((((3333GGGG)))) wwwwrrrriiiitttteeeeRRRRGGGGBBBB((((3333GGGG))))
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- NNNNAAAAMMMMEEEE
- wwwwrrrriiiitttteeeeRRRRGGGGBBBB - paints a row of pixels on the screen
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- CCCC SSSSPPPPEEEECCCCIIIIFFFFIIIICCCCAAAATTTTIIIIOOOONNNN
- vvvvooooiiiidddd wwwwrrrriiiitttteeeeRRRRGGGGBBBB((((nnnn,,,, rrrreeeedddd,,,, ggggrrrreeeeeeeennnn,,,, bbbblllluuuueeee))))
- sssshhhhoooorrrrtttt nnnn;;;;
- RRRRGGGGBBBBvvvvaaaalllluuuueeee rrrreeeedddd[[[[]]]],,,, ggggrrrreeeeeeeennnn[[[[]]]],,,, bbbblllluuuueeee[[[[]]]];;;;
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- PPPPAAAARRRRAAAAMMMMEEEETTTTEEEERRRRSSSS
- _n expects the number of pixels that you want to paint.
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- _r_e_d expects an array containing red values for the pixels you paint.
- You need a red value for each pixel you paint.
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- _g_r_e_e_n expects an array containing green values for the pixels you
- paint. You need a green value for each pixel you paint.
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- _b_l_u_e expects an array containing blue values for the pixels you paint.
- You need a blue value for each pixel you paint.
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- DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
- wwwwrrrriiiitttteeeeRRRRGGGGBBBB paints a row of pixels on the screen in RGB mode. The starting
- location is the current character position. The system updates the
- current character position to one pixel to the right of the last painted
- pixel. Pixels are painted from left to right, and are clipped to the
- current screenmask. wwwwrrrriiiitttteeeeRRRRGGGGBBBB does not automatically wrap from one line
- to the next. The current character position becomes undefined if the new
- position is outside the viewport.
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- wwwwrrrriiiitttteeeeRRRRGGGGBBBB supplies a 24-bit RGB value (8 bits for each color) for each
- pixel. This value is written directly into the bitplanes.
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- SSSSEEEEEEEE AAAALLLLSSSSOOOO
- lrectwrite
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- NNNNOOOOTTTTEEEESSSS
- wwwwrrrriiiitttteeeeRRRRGGGGBBBB should not be used in new development. Rather, pixels should be
- written using the high-performance llllrrrreeeeccccttttwwwwrrrriiiitttteeee command.
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- This routine is available only in immediate mode.
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- When there are only 12 color bitplanes available, the lower 4 bits of
- each color are ignored.
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- PPPPaaaaggggeeee 1111
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